Rabu, 01 Februari 2012

The Elder Scrolls IV: Oblivion Cheats

Cheat Codes

  1. Console menu functions

    While in the game, hit the tilde key [~] at any time to bring up the console. With the console open, there are multiple commands that can be used, some that require targeting by selecting an object with the mouse while the console is open.
    Click any human or creature, type "kill"Instant kills
    Click a locked door or chest, type "unlock"Unlocks target object
    Without targeting, type "tgm"God Mode
    tfhToggle Full Help
    player.additem 0000000F 'XXX'Adds the desired amount of gold. Replace the 'XXX' with the amount wanted.
    player.AddItem 00000000 #gives you # of item 00000000 (use other hex combinations for items)
    player.AddSpell 00000000gives you spell 00000000 (use other hex combinations for spells)
    modpcs skill 100adds 100 points to the skill
    modpca luck 100adds 100 pointsto an attribute (here luck)
    player.setlevel 1Changes player level to desired number. Use 1-255
    advlevelforces a level up with the levelup screen.
    advskill skill #Forces a skill level up of # levels, example: advskill blade 4
    showclassmenuAllows you to change your class
    ShowbirthsignmenuAllows you to change your birthsign
    movetoqtTeleports you to your quest target (for lazy bums) makes the game ALOT shorter >:)
    qqqexit game without using menus
    tcaiToggle combat ai, "sitting ducks" springs to mind
    tfc"ufo cam", freeflyng camera
    caqsCompletes all quest stages
    ShowSubtitleToggles NPC conversation subtitles
    psbAdd all spells to player
    SexChangeChanges your gender
    TCLToggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc )
    TDTToggle debug display (FPS etc)
    TMToggles hiding of all menus (for taking screenshots)
    SSGCreates a window with the full game scene graph
    TDETECTToggle AI detection
    TLLToggle land LOD
    TSToggle sky
    TLVToggle leaves
    TWFToggle wireframe mode
    TAIToggle AI
    TGToggle Grass
    TTToggle trees
    player.setAV <Ability/attribute> <#>Increase (Or decrease) Ability or Attribute
    player.additem <Form ID> <amount>Gives the player the given item and amount of the item.
    ShowBirthSignMenuShow the sign selection screen
    ShowRaceMenuShow the name/race/appearance selection screen
    ShowClassMenuShow the class selection screen
    SetPCFamegives you fame
    SetPCInfamygives you infamy
    TFOWToggles fog of war that hides the map
    FOV #Change the angle of your point of view (default is 75)
    player.setcrimegold 0Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them.
    PlaceAtMe <formid>, <number of spawns>,<x>,<y>spawns a npc or item or creature where you put the cords in this recuires a ref.
    coc toddtestTeleports player to developer testing grounds.
    player.payfineGuards stop attacking you and bounty is paid off.
    resurrectResurrect targeted monster/human.
    player.removeitem <FormID> <#>Removes any item
    player.removespell <FormID>Removes specified spell
    hairtint (red/green/blue)Change player hair colour
    helpList console commands
    lock [1-100]Lock selected door or container
    showfullquestlog [quest id]Show all log entries for indicated quest
    showquestlogShow quest log
    showquestlog 0Show current quest log
    showquestlog 1Show completed quest log
    showquesttargetsShow current quest targets
    twsToggle water
    pov [#]Set point of view angle (75 by default)
    savegame [filename]Save game
    setcamerafov [degrees]Set camera field of view (75 by default)
    setscale numberMakes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size.
    coc testinghallTeleports player to an area with all objects, monsters, and NPCs in-game.
    player.setstage <QuestID> <Stage>Advances specific quest to specified stage
    player.completequest <FormID>Removes active quest specified (doesn't complete it)
    stopcombatImmediately stops the combat of the selected friend/foe.
    player.placeatme <Form ID>Summon a NPC at your current location
    twrToggles Water Radius
    set timescale to <number>Set the speed at which time flows, 30 is default and 1.0 is real-time.
    drop <form id> amountdrops the item
    equipitem <form id>equips the item
    PCBPurge cell buffer. This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells
    ModDisposition ObjREF Amountmodifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __
    GetPos Xshows target's X coordinate in the scene. Y and Z are also valid. Use Player.GetPos X or "014".GetPos X to find out where you are on the X-axis!
    SetPos X Valueset target's X coordinate, i.e., move the target. Use Player.SetPos Z to train acrobatics. Be careful not to move something beyond your reach..
    MoveTo ObjREFmove target to ObjREF. You might enlist 'frequently visited' ObjREFs for further fast-travel, or even create your own 'places' by dropping items..
    SetAV AValue Amountset some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility..
    SetAV Aggression 100target should attack anybody it doesn't like, without prompt
    SetCrimeGold 2000set a bounty on actor's head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves.
    StopCombatactor stops combat, hides its weapon. Actor will start again, if it finds proper targets.
    SetItemValue Amount(should be used on items, not actors) Sets item's price
    CreateFullActorCopycreate a fully identical copy of a target for some purpose. All attributes, spells, and items copy.
    Player.CreateFullActorCopyplaces another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff..
    SetActorFullName "John Doe"change actor's name
    DeleteFullActorCopyremoves selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it's time to release it)
    DuplicateAllItems DestinationObjREFcopy items from target actor (or chest or other container) into object referenced by DestinationObjREF.
    RemoveAllItemsremove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself.
    PRID Playerselect yourself as a target. In theory, one can also select other named objects, but for now other names are unknown.
    Look ObjREFtarget looks towards referenced object
    StopLooktarget stops looking (this is to cancel any previous Look cheat)
    Drop TypeREF Amountan item of given type drops out from selected target's inventory. Item is treated owned by target, so you will steal it on picking up
    UnEquipItem TypeREFtarget deactivates an item of given type (may be used to disarm or undress target).
    SetBarterGold Amountsets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J)
    ShowSpellMakingForces up spell creation screen
    KillallKills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside)
    lock [value]Lock a door
    tmm 1Shows all map markers
    setweight XXXSets the item's weight to XXX
    Player.killKills yourself
  2. Unlock Print Screen (PRTSCN) button

    There is a setting in the INI file:
    bAllowScreenShot=0change to:
    Also, two related items for the screenshots:

    There are two INIs, one in the game folder called "Oblivion_default.ini", this is the one it uses to generate the REAL one....
    My Documents\My Games\Oblivion\Oblivion.ini
    Edit the first one if you want to default to having screenshots on by default for all users. The settings it uses at runtime are the ones from My Documents folder.
    After you mod the INI file, you can press PRTSCN button and Oblivion will write a BMP file to your game folder.

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